![]() Added container near hatch with Network Scanner holotape so it's possible to complete the "Institutionalized" quest If installed manually, delete the two files (.esp file, and the. BA2 file) inside the folder titled "IIA V3.1" into your Fallout 4 Data folder. If you are wishing to do this with other faction's MQ, I suggest using the SKK Fast Start Institute mod by the great SKK50.ĭrag the two files (an. This mod is purely developed as a quick way to finish the Institute storyline in a lightweight form (only 50kb). Will this mod work for quickly finishing other faction's MQ? If you find any issues, please report them and I will try fix it. This isn't something I did, but Bethesda has done. As such, you may experience some minor issues with quests and/or locations (for example, a wall will block the entrance to Railroad HQ, so I moved the door so it is now accessible). I believe Bethesda hard-coded it so when it's the players first time entering the Institute cell, it starts the Institutionalized quest. No quests are skipped or marked as finished, it's just a simple teleport to cell. When pressing "Relay To Institute" in the terminal, the script runs and teleports the player to a marker in the Institute cell. This mod is simpler than most people think. -Ī user on the Bethesda forums requested for it to be made, and here it is. Thanks to theDeluxeSam for featuring the mod in their video! ![]() Console modding permission The author did not upload this mod to for console users yet, but he or she will at some point.Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission as long as you credit me.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.Unfortunately the only cure for this is to load a previous save from before you entered the Institute. If you’ve done all of this and still can’t fast travel out you might have encountered one. However, it is important to note that there are some bugs and glitches involved here. After loading the Network Scanner at any terminal, you can teleport out via this room. Alternatively, if you reject Father and the Institue you will have to retrace your steps to the room where you were transported in. You can then pull it up, go to the map and fast travel to any other location in the Fallout 4 wasteland.Īs long as you are on good terms with the Institute you can continue to fast travel in and out of their location without any trouble. Once you complete this dialogue your Pip-Boy will be fully upgraded. Finish with your tour and head back to Father. Li in Advanced Systems, will mention that they are installing a chip to let you fast travel in and out of the Institute, but this isn’t unlocked just yet. Load up this quest and follow its instructions, meeting with all four leaders. Eventually, after following this quest for a bit, you’ll be told to meet up with all four of the department heads of the Institute. I won’t spoil it here, but essentially you’ll be given the choice to join the Institute, or at least learn more about it. ![]() Eventually you will meet Father, the enigmatic leader of the Institute and learn the secret of the main storyline. Once you arrive at the Institute you’ll be directed down a narrow pathway. ![]() Most will figure it out on their own, but some players have had some trouble, so here’s a quick guide to explain how to leave the Institute in Fallout 4. You don’t see any of those things just sitting around, so how do you get out. The only way you got in was to teleport via a huge machine of your own construction. I mean, the whole thing is situated in an underground bunker with no doors. And I don’t mean how do you piss them off enough to make you no longer their friend, that’ll happen deeper into the story when you have to choose a faction to side with. We’ve already shown you how to find and join the Institute in Fallout 4, but what about how to leave the Institute. ![]()
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